That time I talked about Machine Learning in Unity3D: Codemotion Rome 2018
It was about time to go back to Codemotion, and on 2018 it was time to talk about… Machine Learning… but for videogames… in Unity!
So I did: I prepared an hands-on example of a Flappy Bird (using my dear friend Joel’s face as main character and calling the game Flappy Joel) and I talked about how to start with Machine Learning Agents in Unity.
Slides can be found here (with the link to the source code):
Video of the talk here: