That time I talked about Machine Learning in Unity3D: Codemotion Rome 2018
Categories: Coding and Work, Travels and Experiences
It was about time to go back to Codemotion, and on 2018 it was time to talk about… Machine Learning… but for videogames… in Unity!
So I did: I prepared an hands-on example of a Flappy Bird (using my dear friend Joel’s face as main character and calling the game Flappy Joel) and I talked about how to start with Machine Learning Agents in Unity.
Slides can be found here (with the link to the source code):
Video of the talk here: