
Date: 17/02/2021
https://globalgamejam.org/2021/games/shoot-freeze-2 First remote only Global Game Jam this year, of course because of COVID.Our usual Jam group arranged the whole event on Discord and I finally had the chance to do a jam with only my pal Joel Fallerini.Only the 2 of us, as we said we would for years. This time we decided not […]

Date: 06/10/2019
First time speaker at Codemotion Milan (after many years guests of Codemotion Rome) and first time speaker since I started working for ioTech/Slightly Mad Studios. This was the abstract of the talk: The gaming market is now largely dominated by a monolithic attitude to development: developers license a ready-made engine (usually Unreal and Unity), and […]

Date: 06/07/2019
PROJECT CARS PRO WEBSITE Slightly Mad Studios and subsidiary ioTech Studios are excited to announce the launch of Project CARS Pro, an exclusively business-to-business-developed product created from the best-selling Project CARS AAA-racing-game franchise and designed for public venues, location-based entertainment centres, and events. Project CARS Pro is a game changer in the LBE space. Built […]

Date: 20/05/2019
Wanda Car Theme Park is an indoor theme park of about 10000 sqm located at the second floor of the new huge Wanda mall in Shanghai.The park counts over 30 attractions including indoor roller coasters, drive in cinema, RC challenges with onboard cameras and of course Project CARS 2 Wanda edition! Our job was to […]

Date: 06/06/2018
IED Roma Website For 2.5 years I had the honor to work as a teacher for IED (European Institute of Design).My job was to teach how to develop games and experiences in xR (VR/AR/MR). My classes were about: rules for a correct storytelling in 360° prototyping experiences in Unity3D mentoring over this new business and […]

Date: 06/04/2018
It was about time to go back to Codemotion, and on 2018 it was time to talk about… Machine Learning… but for videogames… in Unity! So I did: I prepared an hands-on example of a Flappy Bird (using my dear friend Joel’s face as main character and calling the game Flappy Joel) and I talked […]

Date: 29/01/2018
Here we go again at that time of the year.GLOBAL GAME JAME! Every time is the same amazing experience.You learn something new or you do something old with a new perspective. This time was about: Transmissions!https://globalgamejam.org/theme-2018 That was the theme and this time we wanted to go back to the basic and make it 2D […]

Date: 06/01/2018
JTPEngine started like every other dev project: let’s make something from scratch, have fun and learn from it.Never to be used in actual game dev production, JTPEngine is a 2D C++ Game Engine. Its goal is to provide an abstract, lightweight and cross-platform ready engine that uses only C++/std and JSON scripting. This engine is […]

Date: 06/05/2017
WORK IN PROGRESS

Date: 20/04/2017
New year, new Codemotion talk! This was the year we released Magnetique and learn a lot of know-how regarding immersive storytelling, hence the talk called:Comics and immersive storytelling in Virtual Reality Slide share here: And here’s the video of the talk, enjoy:

Date: 04/04/2017
WORK IN PROGRESS

Date: 29/01/2017
New year, new GameJam!The theme that year was Waves.And we thought it was a good idea to try to make the most complicated project we could do in 48 hours.The team was MASSIVE: Alessio Verolini (3D) Felix Ostwald (3D) Gianluca Bombini (Code) Jacopo Zuliani (Code) Joel Fallerini (2D art, UI) Giovanni Pagliei (2D art, UI) […]

Date: 06/10/2016
WORK IN PROGRESS

Date: 01/10/2016
WORK IN PROGRESS

Date: 08/09/2016
WORK IN PROGRESS

Date: 06/04/2016
It was my very first time as Codemotion speaker.Andrea Ferlito, head of Codemotion, proposed to us Oniride to have a talk about VR dev and I was so looking forward to talk about our experiences and the growth of this amazing technology, especially for gaming. So I wrote a talk called “So, what VR game […]

Date: 29/01/2016
Our first jam with this amazing group.Joel Fallerini, Simone Ferretti, Gianluca Bombini and me took the theme with a lot of freedom that time.The theme was “Ritual” and we understood it like: one of the oldest ritual is sport!So we decided to bend all the VR rules at once and make the bravest soccer game […]

Date: 06/08/2013
WORK IN PROGRESS

Date: 04/06/2011
I was a young junior developer at the time and I was like “We should make this, this, this and that”. The amazing part is that my bosses of the time, Matteo Manganelli and Andrea De Ieso, heads of http://mutabilis.it/ , listened to me. So, we came out with a bunch on pitches and one […]