That time I talked about the AAA proprietary engine behind Project CARS: Codemotion Milan 2019

Categories: Coding and Work, Travels and Experiences

First time speaker at Codemotion Milan (after many years guests of Codemotion Rome) and first time speaker since I started working for ioTech/Slightly Mad Studios. This was the abstract of the talk: The gaming market is now largely dominated by a monolithic attitude to development: developers license a ready-made engine (usually Unreal and Unity), and […]